Keynotes and Plenary Sessions

A number of notable speakers for keynote and plenary sessions are being arranged for ICTE Tallahassee 2001.  As these are confirmed, and as details are received from each speaker, they will be listed in this section.        

Plenary Session  

Digital Nations: Promoting Human and Community Development 
using Information and Communication Technology

Eleonora Badilla
Digital Nations at M.I.T. Media Lab

What does it mean for a nation to be a Digital Nation? Simply providing access to technology is not enough. It means that the people of the nation are able to use new technologies creatively: to express themselves, to create new products, to start new businesses, to strengthen their communities, to learn new ideas. The MIT Media Lab, through this new consortium, aims to empower people in all walks of life to invent new opportunities for themselves and their societies. It focuses especially on populations with the greatest needs -- children and seniors, under-served communities and developing nations. It explores how new technologies can help address the major social challenges of our times: education, health, sustainable development.

Keynote Session  

Educational Technology: My View in Time and Space

Captain Winston E. Scott, Vice President for Student Affairs
Florida State University

Captain Winston E. Scott is Vice President for Student Affairs at Florida State University.

Captain Scott was recently appointed to the Spaceport Florida Authority Board of Advisors, and also to the Air and Space Engineering Board, National Academy of Science.  His numerous honors include the NASA Space Flight Medal (2); the Defense Superior Service Medal; the Defense Meritorious Service Medal; and the Defense National Defense Service Medal (2).

Captain Scott served as a Captain and Naval Aviator, United States Navy, from 1972 - 1999.  

From 1992 to 1998, Captain Scott was a NASA Astronaut. His NASA service includes the following:

Mission specialist on STS-72 in 1996 and STS-87 in 1997; has logged a total of 24 days, 14 hours and 34 minutes in space including three spacewalks totaling 19 hours and 26 minutes.

STS-72 Endeavour (January 11-20, 1996) a nine-day flight during which the crew retrieved the Space Flyer Unit satellite (launched from Japan 10 months earlier); deployed and retrieved the OAST-Flyer satellite and conducted two spacewalks to demonstrate and evaluate techniques to be used in the assembly of the International Space Station; the mission was accomplished in 142 orbits of the Earth, traveling 3.7 million miles logging a total of 214 hours and 41 seconds in space including a first EVA of six hours and 53 minutes.

STS-87 (November 19-December 5, 1997) the fourth U.S. Microgravity Payload flight, focused on experiments designed to study how the weightless environment of space effects various physical processes and on observations of the Sun’s outer atmospheric layers; performed two spacewalks—the first, a seven hour and 53 minute EVA featured the manual capture of a Spartan satellite in addition to testing EVA tools and procedures for future space station assembly tests; the second spacewalk lasted five hours and also featured space station assembly tests; mission was accomplished in 252 Earth orbits, traveling 6.5 million miles in 376 hours and 34 minutes.

More on Captain Scott...

 

Plenary Session

Becoming a Leader of Learning

Larry Wilson
Larry Wilson & Associates, Inc.

Organizations, like individuals, have very little control over the discontinuous changes that are occurring.  What they do have control over is how to best respond to them to create competitive immunity and customer loyalty.  The best organizational response is to create a culture that not only embraces change, but “kisses it on the lips”.  That’s differentiation.  So is transforming a fear based control and command culture into a trust based developmental culture that best prepares all associated to thrive in the future.

As a leader of leaders, Larry Wilson will tell you about the 10 C’s of a “Play to Win” culture that is the foundation to achieving the above results.  For the past fifteen years, Larry has helped hundreds of leadership teams from major corporations around the world “create the organization, that if it existed, would put theirs out of business.”  Larry is not a speaker, he is an event … and one you’ll long remember.  Bring your spouse, bring your open mind, and leave your ego at the door.  Buckle up and get ready for a journey into the future.

His last book, Play to Win! Choosing Growth Over Fear in Work and Life, was selected Best Business Book for 1998 by ForeWord magazine as well as won the prestigious Benjamin Franklin Award for Best Business Book for 1998.

In addition to his speaking activity, Larry spends high-impact time with senior leadership teams helping them reinvent themselves and their organizations. American Express, General Motors, Du Pont, Citibank, Kraft, Ernst & Young, and British Airways are just a few of the corporations that have sent teams of senior executives to participate with Larry and his staff.  

Larry has been recognized with a number of awards including Speakers Hall of Fame, Senior Fellow and Alumni of the Year at University of Minnesota and Ambassador of Free Enterprise by International Sales & Marketing Executives.  

About Larry Wilson

Larry Wilson is the founder of Wilson Learning Corporation and Pecos River Learning Centers.  He has co-authored four best-selling books: The One-Minute Sales Person; Changing the Game: The New Way to Sell; Stop Selling, Start Partnering. His last book, Play to Win! Choosing Growth Over Fear in Work and Life, was selected Best Business Book for 1998 by ForeWord magazine

 

 

Plenary Session

Mission Possible:  Design and Delivery of Effective Online Curriculum

Donna Weisman
The Florida Online High School

Your mission, should you accept it, is to glean clues from Cyber-teachers about effective online course design and delivery models from the Florida High School.

Online education is no longer a prediction for the future. FOHS Instructors and Course Designers have accepted the mission to provide relevant, rigorous, and real-life education to cyber-students.  Join these brave agents as they reveal clues gathered by the development team at FHS, making this Mission Possible.  Agents will unfold the inner-workings of an FHS Course.  The action will take us through chilling and thrilling web-based assignments and activities. Participants can capture the methods and features used in designing online courses by keeping their ears to the ground. Informants on this mission of design include the infamous Gagne, the well-known Bloom, and the unforgettable Keller.

As all agents know, using communication devices of all types is important for keeping the undercover cyber-students engaged on their mission at every turn.  Snoop into the secret files to see just how much communication is happening in the field.

This mission is not only for agents in online schools, but also applies to traditional field agents who will garner methods to create a classroom based web-lesson or unit.

Participants will find that online learning is truly a Mission Possible: this message will NOT self destruct in thirty seconds!

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